Jump over the obstacles. One collision ends the run.
READYSPACE / CLICK / TAP TO JUMP
PROGRESS0%
LEVEL EDITOR
SELECT AN ASSET, THEN CLICK THE CANVAS TO PLACE IT
Each placed object has its own adjustable rectangular collision box. The runner uses an independent hitbox. Coordinates use the 900px design canvas; levels scroll horizontally. Click a placed obstacle in the canvas to select it.